Applies asymmetric waveshaping saturation to add warm even-harmonics and squash transients.
Logarithmic HP/LP filter sweep to restrict frequency range from 20Hz-20kHz to 400Hz-3.4kHz.
Reduces vertical amplitude resolution to inject quantization noise and digital fuzz.
Reduces horizontal sample rate to trigger harmonic aliasing and metallic artifacts.
Simulates magnetic tape wear, introducing pitch wow (1Hz drift) and flutter (18Hz vibrato).
Generates high-passed random dust clicks and pops mixed with a low-frequency turntable motor rumble.
Semi-random platter slippage (5% chance every 6s), causing the speed/pitch to sag and catch up.
Injects synthetic thermal/channel noise directly into the pre-output mixing stage.